About This Game A solo indie title from Chris Parsons, Sol Trader is a genre-busting space simulation where it's not about what you know - it's who you know. In Sol Trader you trade not only goods but ships, components, minerals, favours, contacts and information too.Single-player combination of top down 2D spaceflight and strategic manipulation of your network of contactsRun missions using your family and friends' connections to government or businessNo ship given to you at game start: you must take a loan and hire a ship, or borrow one from a wealthy relativeFly between planets, interacting with the various characters you come across in cities and in spaceResearch information on other characters through chatting to friends and relativesCustomise your ship with better guns, engines, hyperdrives and passenger cabinsTrade goods for profitProcedural generation of a whole society of thousands of random charactersStart every new game from your character's birthChoose your parents and all your major life choices as you grow up Your choices determine your personality and your friends, relatives and enemiesFull modding support: change all the organisations, events, weapons, planets, ships, conversations and tutorial system.200 years of charactersEach new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.There is no set story. The game generates thousands of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.This game features a complex procedural history generator, inspired by the adventure and legends mode in Dwarf Fortress. Each new game is already two centuries old, with a living history full of characters that are born, live and die before you even exist. When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character’s early life set your starting skills and attributes, and your family connections and business contacts.The game universe stretches to the far reaches of our current solar system. In certain regions travel is very unsafe: pirates are known to hang out near the major gates. You'll be able to purchase a variety of ships and be able to own more than one at once. Ships can be fitted with a variety of equipment, including better guns, hyperdrives and engines, depending on what their hulls are designed to take. You will inevitably take damage and your ship can be repaired by mechanics that you will meet on your journey. Making friends with a good mechanic will make all the difference when you return half-alive from the Callisto water run...It's not what you know...You land at London's space port and immediately head to the market to see if an old contact of yours, Caleb Churley, will still give you a good deal on your cargo. Whilst offloading your titanium delivery, you discover through chatting to Caleb that he needs a parcel taking to Vikon on Venus. It's a bit of a distance, but you know they're short of water at the moment, so you buy all you can fit into your small ship. Caleb's grateful for the parcel delivery, so you get a good price on the cargo.You drop by the bar on the way out, and discover that Rachel Holden was seen in Vikon recently. You've been meaning to try and track her down, as you've been asked by the local crime syndicate to keep them up to date with her whereabouts. This little trip is turning into the perfect excuse to handle some unfinished business.You debate whether to take passengers to Vikon. Your ship isn't fitted with passenger cabins yet, but it's worth seeing who wants to go. In a local hotel you find three people keen to go: almost too keen. They're willing to pay way over the odds for transport, which means you're likely to have someone on your tail once you leave Earth's safe zone. It's a risk, but you could really do with the money... plus one of the passengers is the son of Charles Heckler, someone you'd love to get to know... 7aa9394dea Title: Sol TraderGenre: Indie, RPG, SimulationDeveloper:Chris ParsonsPublisher:Chris ParsonsRelease Date: 6 Jun, 2016 Sol Trader Download No Survey No Password sole trader trading name. sol trader cheat engine. sole trader english. sole trader tax deductions. sole trader tax rate. sole trader software free. sol trader wiki. sole trader. sole trader buying computer. sole trader final accounts. sole trader with full time job. sole trader meaning. sol trade missions. sole trader tax rate nz. sole trader and full time employed. sole trader full time employed. sole trader west drayton. sole trader tax free allowance. sole trader english definition. freeagent sole trader. sole trader denmark. sole trader shoes. sole trader spreadsheet free. sole trader licenses and permits. sole trader abn. sole trader ka hindi. sole trader engineering company. hmrc sole trader. sole trader tax free childcare. sole trader tax return. sole trader execution clause. sole trader key characteristics. sole trader business. sole trader license ireland. sole trader american english. sol trader gameplay. sol car trader. sole trader license uk. sole trader exercise. sole trader uk. sole trader in hindi. sole trader english to chinese. honda del sol auto trader. sole trader exemptions. sole trader final accounts examples. sole trader engineer insurance. sole trader to limited company. honda del sol autotrader ontario. sole trader free accounting software. sole trader execution block. sole trader computer tax. sole trader in english. sole trader to company. sole trader outlet free delivery code. sole trader tutor2u. sole trader licence ireland. sole trader business licence. sole trader engineering consultant From what I can gather the premise of this game is who you know not what you know. Which translates into a lot of clicking and even more reading. I have played this game for about 7 hours and these are my thoughts:Pro:1.\tDetailed family tree and contacts structure. This is very detailed with a very intricate web which can be hard to follow but leads to very enjoyable intrigue and political maneuvering.2.\tCharacter creation is gives you some choices that can open up benefit (or negative) chat options once the game starts. I really like the detail and history this provides.3.\tMultiple character options to be rated against. For example loyalty, reliability, mechanical aptitude, likeness, star ship piloting etc. You can even be given the background of inventing items that are in the game that give you additional chat options.Con: 1.\tSkills and back story after character selection do not appear to matter other than the chat options they provide. For example you may have invented that engine but all you can do is brag about it. You can even be a master mechanic received accolades for repair and expansion but when it comes down to it you have to pay someone else to repair your starship. Lastly after talking to a dozen or so people it becomes very tedious to scroll to the bottom to use the same chat option to increase influence because new ones don\u2019t seem to be generated despite having a role at an organization.2.\tRoles and jobs are just another way to generate chat options to attempt to increase \u201clikeness\u201d with the NPCs. They may say you are receiving a decent wage but you don\u2019t get paid (just another chat options) for the role you\u2019re in, and accepting the role doesn\u2019t seem to give you access to anything unique or even jobs that you couldn\u2019t get not performing that role\/job.3.\tSpace combat and ship piloting. Combat is mildly amazing think of it like a very bad version of asteroids from the Atari era and you will understand. The break doesn\u2019t seem to break and in fact propels the ships I have played forward. The accelerate key is slow to accelerate then all of a sudden it boosts which caused me on multiple occasions to overshoot my goal. Pulsing the thrusters seemed to help a little but that reverse thrust is a fail and the ships I flew couldn\u2019t turn fast enough to allow proper maneuvering. Lastly the auto pilot is the worst aspect of flying because it\u2019s like circling a drain or toilet every time you use it. Even the game doesn\u2019t know how to go in a straight line and deaccelerate. a.\tUpdate 6\/8\/2016: Space ship auto pilot orbiting has been drastically improved since the original posting of my review. While there is a residual of it still there it is not so extreme that it prohibits enjoyment of this part of the game. Additionally I have noticed that the thrust seems to have been corrected in this last patch as well as the reverse \/ break now seems to work properly. Combat remains unchanged at this point but it is probable that I need better gear on my ship to enhance combat effectiveness. Space Combat and ship piloting are vastly improved and not a negative any longer for me. I did notice one thing that is likely a bug and will more than likely be resolved in a future update and that is the auto pilot remains active forcing auto thrust after exiting from a jump through a gate. The work around I found is to click back to manual before the load sequence completes when jumping from system to system. Final thoughts, I like the idea of the game and the developer appears to be responsive but I will not tell you to buy or not buy this game my only goal is to share what I have learned of it so far and my personal opinion while playing the game. I hope this helps good luck.SiN updated 6\/8\/2016: in response to developers game update on star ship piloting. (this is a good thing thanks, Chris!). For five hours, I disliked Sol Trader. I started a character, borrowed a ship from a friend, then found that no one would offer me missions that required a ship. Any missions I could get were in the same city, and all paid less than $100. So I thought to myself, "Another game with a cruddy mission system." I bought a couple tons of food, flew to Venus, and sold them for a small profit. Noting that contraband was cheap, I carted this back to Earth. I found my first milk run. Another milk run from Venus to Mars followed. All this while, I thought that the game was technically well put together, but criminally boring.I asked for a refund from Steam. That is how bored I was. When Steam said no (on account of my 5 hours of gameplay), I figured I would give the game one last try. Luckily, this was the moment that I realised that I'd been playing the game all wrong. I bumped into an old friend (from my characters history) who asked me to track someone down for them. They were offering an astonishing $2000 for the job! I figured, "Hey, why not. I'll be able to buy my own ship if I can earn that money."The next half hour or so of my life was spent visiting bars, pubs, hotels, and markets around the inner solar system, chatting with everyone remotely connected to my target. New people brought new information and new leads. Eventually, I found someone in London who told me that my target had been on her way to Ceres last time she had seen them. Back in my borrowed ship, and out to Ceres I went! A couple of questions at the starport and I was directed to a local hotel. Finally, there she was! I had found my target, and received my pay! With this, I had found my calling in this game. I would be a private investigator, tracking down people and information for money!I bought myself a small ship, installed a passenger cabin so I had a place to sleep that wouldn't cost me anything per night, and found a new job. The more people I met, the more jobs became available. I'm not far into this game, but I am truly enjoying it. It requires a different approach to the average spaceship game, and having an imagination to build out the details that the game gives you will definitely help. If you want to try something different, strap on your social boots, and start meeting everyone in the solar system!. This review is for v1.3 which I have played for over 50 hrs now. I liked the concept alot and was very interested in the random gen of characters in a sci-fi world. The results however, are awkward and flawed gameplay that causes difficulty in completing missions or achieving goals. I started my char at age 18 and hope than when I replay at 25 I will get better results, but in the game I played most of the businesses in most of the cities has nobody working in them EVER. Since my chosen lifetime goal was to visit every city in the solar system, this became impossible when nobody ever showed up for work at either of the Outer Alliance Embassies I found. I even tracked them down in the bars, the people who had the embassy jobs and befriended them and even became intimate with one so I could try to use the MEET ME btn that lights up when your close enough to someone. So, I went to the embassy he worked at and told him to meet me and his button greyed out and said that he got my request and he never showed up and his button stayed stuck in greyed out inactive mode no matter how many time I chatted with him afterwards. I have had similiar problems getting and selling things since usually there is no one working at those businesses either. I have revisited the cities with the embassies for 50 hrs now with no one EVER being there. This make my chosen goal impossible. So, I proceeded to do mining and other things, buying new ships and trading ore and amassing a ton of money, doing a ton of favour missions for people. I have also had a problem with any passenger missions since I cant seem to get anyone to follow me and get on the ship in order to transport them anywhere. So, my feedback is that random generation without enough EXCEPTIONS or controls to set a functional enviroment that enables easy play, IS A BAD IDEA. Having nobody working in places that a player needs to access to achieve goals because the game randomly gave those jobs to characters who like to drink all day and dont want to work... THIS IS BAD. These glitches that make the game very clunky and awkward to play could be fixed and I hope they will be.. but I see the developer is off to make a new game so I guess we are stuck with this flawed game that is not really worth buying, unless you like frustration.Added after further play:More problems... You cant get anyone to follow you on passenger missions, if you get killed and eject to a planet, then try to talk to anyone anywhere you get a error\/crash and cant play the game anymore. If you kill the pirate that is attacking you, and anyone finds out about the incident, you get a huge Morality penalty and everyone on that planet soon thinks your a scoundrel for defending yourself, If you befriend the wrong person you get a huge morality penalty and everyone thinks your a scoundrel simply for knowing the wrong person, the autosave overwrites any saves the player has made and you cant get back to previous saves so you get stuck with a horrible event and cant go back to a previous time. All of these problems combined make gameplay very frustrating.. I had the good fortune to hear Chris Parsons (developer) deliver a talk on how not to launch a game at EGX2016. As well as the valuable information in his talk, it prompted me to come and visit the Sol Trader stand, try the game out and subsequently buy it when I got home.Sure, there's room for improvement and Chris was the first to acknowledge that, but once you appreciate the depth that the core game delivers, it's hard to be over critical.The game generates a database of more than a thousand people, generated from hundreds of (in-game) years of interactions between families of generated characters by creating a potted history for each person. But deeper than this: while the individual histories are universal in the game, each individual character is not universally aware of every fact, and it is only through interractions between characters that information is revealed and can be used for better or worse. In essence, since it generates histories for characters, it's basically procedurally generating stories based on a huge randomly seeded cast of characters in a universe where you play your part and your choices ultimately affect how characters perceive you and other characters in the game.The game isn't a 3D, voiced, open world if that's the kind of game you're looking for, but rather well presented panels of information about characters, planets, ships, tasks etc, interpersed with 2D space navigation, mining and combat when in a ship. If you don't like text-heavy games, this might not be the one for you, but if you appreciate seemingly autonomous universes with rabbit-hole-like depth, you should definitely give this a try.Looking forward to seeing what future updates (and future games) bring.. Been playing it for three hours AND I HAVEN'T EVEN REALLY STARTED THE GAME YET. I'm just running around town, trying to get people to like me and working my job as a mining engineer. The interactions and generated world, history, and relationships alone have entertained me. I don't own a spaceship, never been on a spaceship, and never traded anything but I've had fun so far.Even if the space trading sucks (I don't know if it will or not yet), the game is still worth what I paid for it.. This game is unique in that it is more about people, relationships and information gathering than a more typical space exploration or combat orientated game. There is some exploration, mining, trading and combat but so far I have been so engrossed with just meeting people and doing missions that I have yet to even shoot at anything with my space ship. The game does a great job of creating a dynamic living universe of charaters that move about from their homes and jobs to the local bars and space ports on the various planets. The portraits of the various characters are also dynamically created but often they don't differ enough to make it easy to distinguish between who is who looks-wise. More distinctive looking portraits would be nice. I would definately recommend this game if you are looking for something a little different to your typical space game.. From what I can gather the premise of this game is who you know not what you know. Which translates into a lot of clicking and even more reading. I have played this game for about 7 hours and these are my thoughts:Pro:1.\tDetailed family tree and contacts structure. This is very detailed with a very intricate web which can be hard to follow but leads to very enjoyable intrigue and political maneuvering.2.\tCharacter creation is gives you some choices that can open up benefit (or negative) chat options once the game starts. I really like the detail and history this provides.3.\tMultiple character options to be rated against. For example loyalty, reliability, mechanical aptitude, likeness, star ship piloting etc. You can even be given the background of inventing items that are in the game that give you additional chat options.Con: 1.\tSkills and back story after character selection do not appear to matter other than the chat options they provide. For example you may have invented that engine but all you can do is brag about it. You can even be a master mechanic received accolades for repair and expansion but when it comes down to it you have to pay someone else to repair your starship. Lastly after talking to a dozen or so people it becomes very tedious to scroll to the bottom to use the same chat option to increase influence because new ones don\u2019t seem to be generated despite having a role at an organization.2.\tRoles and jobs are just another way to generate chat options to attempt to increase \u201clikeness\u201d with the NPCs. They may say you are receiving a decent wage but you don\u2019t get paid (just another chat options) for the role you\u2019re in, and accepting the role doesn\u2019t seem to give you access to anything unique or even jobs that you couldn\u2019t get not performing that role\/job.3.\tSpace combat and ship piloting. Combat is mildly amazing think of it like a very bad version of asteroids from the Atari era and you will understand. The break doesn\u2019t seem to break and in fact propels the ships I have played forward. The accelerate key is slow to accelerate then all of a sudden it boosts which caused me on multiple occasions to overshoot my goal. Pulsing the thrusters seemed to help a little but that reverse thrust is a fail and the ships I flew couldn\u2019t turn fast enough to allow proper maneuvering. Lastly the auto pilot is the worst aspect of flying because it\u2019s like circling a drain or toilet every time you use it. Even the game doesn\u2019t know how to go in a straight line and deaccelerate. a.\tUpdate 6\/8\/2016: Space ship auto pilot orbiting has been drastically improved since the original posting of my review. While there is a residual of it still there it is not so extreme that it prohibits enjoyment of this part of the game. Additionally I have noticed that the thrust seems to have been corrected in this last patch as well as the reverse \/ break now seems to work properly. Combat remains unchanged at this point but it is probable that I need better gear on my ship to enhance combat effectiveness. Space Combat and ship piloting are vastly improved and not a negative any longer for me. I did notice one thing that is likely a bug and will more than likely be resolved in a future update and that is the auto pilot remains active forcing auto thrust after exiting from a jump through a gate. The work around I found is to click back to manual before the load sequence completes when jumping from system to system. Final thoughts, I like the idea of the game and the developer appears to be responsive but I will not tell you to buy or not buy this game my only goal is to share what I have learned of it so far and my personal opinion while playing the game. I hope this helps good luck.SiN updated 6\/8\/2016: in response to developers game update on star ship piloting. (this is a good thing thanks, Chris!). Think Dwarf fortress in space, with less fortress and more talking to dwarves.Like DF, Sol Trader generates a procedural history at the beginning of the game. Where Sol Trader differs is that it generates a massive number of NPCs, living and dead, all of whom have complex relationships and histories, and none of which you know. Figuring out those relationships and sabotaging them to mess with how NPCs see one another and you is the focus of the game. Yes there's space combat, piracy, mining, etc. but what makes Sol Trader special is its focus on who you know, what you know about them, and how you're going to use the things you know to get what you want.Character creation is the process if figuring out who you are in the universe it has generated for you, picking broadly from your lineage, skills, and most importantly, choosing your win condition. From there, its up to you how you wish to proceed.You'll probably start by developing a basic strategy based on the win condition you've selected. Decided to be president? Well, there's already a president. Maybe you want to capture the hearts and minds of the public. Maybe you want to dig up some dirt on the current president. Maybe you want to get in good with the criminal underground or the military and stage a hostile takeover. All of these things are possible, but how easy they are and which one you choose is going to be determined both by your overall game plan, and the things you discover about the people in the universe.While the UI can be confusing at times and definately needs some work, the core conversation minigame and the impressive detailed story the game generates for each and every character weaves something that's capable of generating all sorts of space epics with you at the center. Whether its your rise to political power, takeover of a pirate gang, establishing a financial juggernaut, or just getting filthy rich, the path you choose and its main characters will be determined by you, based upon who you get along with, who you investigate, who you trust, who you backstab, and who you are.If you like political thrillers and don't mind a somewhat clunky interface, its well worth the twenty bucks. It's guaranteed to generate you an endless supply for interesting scifi stories.
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Sol Trader Download No Survey No Password
Updated: Mar 19, 2020
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